Xenoarcheologist
From SS13 Polaris
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SCIENCE STAFF | |
![]() Xenoarcheologist |
Access: Research Department, Research Outpost Additional Access: N/A Difficulty: Medium Supervisors: Research Director, Station Director Duties: Research new goodies for the crew to play with, follow the brilliant whims of the Research Director. Guides: Guide to Xenoarcheology Quote: Spiders? I hate Spiders. |
The Xenoarcheologist's role is to venture out into the wilds of space and dig up trinkets, do-dads and potentially lethal alien artifacts.
Required knowledge: Guide to Xenoarcheology |
Round-start to-do list: None. |
Main tasks: Suit up and go digging! |
Main problems: Some alien artifacts you dig up may kill you, or the rest of the crew. Be very careful! |
Bare minimum requirements: A hankering for history. |
How do I do this then?
Easy, read the Guide to Xenoarcheology!
Traitoring
It may take you a while, but certain anomalies may prove an interesting hook for traitorous activities. Don't go hauling dangerous hunks of glowing rock onto the main station if you're not a traitor though, that is generally frowned upon/jobbannable.
Jobs on Polaris | |
Command | Station Director, Head of Personnel, Command Secretary |
Security | Head of Security, Security Officer, Warden, Detective |
Engineering | Chief Engineer, Station Engineer, Atmospheric Technician |
Medical | Chief Medical Officer, Medical Doctor, Paramedic, Chemist, Psychologist |
Science | Research Director, Scientist, Roboticist, Xenobiologist |
Supply | Quartermaster, Cargo Technician, Shaft Miner |
Exploration | Explorer, Pilot |
Civilian | Assistant, Janitor, Bartender, Chef, Botanist, Chaplain, Librarian, Internal Affairs |
Synthetic | AI, Robot, Maintenance Drone, Personal AI |
Antagonists | Traitor, Changeling, Mercenary, Raider, Infiltrator, Cultist, Technomancer, Ninja, Revolutionary, Loyalist |
Special | Emergency Response Team, Trader, Renegade |