 Energy Siphon
|
Found in: Purchased in the Catalog. Used for: Transferring energy between things. Strategy: Useful for quickly recharging your core, or a favored energy weapon.
|
Description
|
- Click on something to attempt to drain energy from it, and into your core's energy reserves. Clicking on anything else afterwards will cancel the beam.
- Can drain from or give to objects like SMES units, APCs, exposed cabling, or power cells.
- Certain power related machinery like APCs are incapable of receiving energy. The beam is canceled if that is the case.
- Can drain from or give to mobs if they also have a core, or are a FBP.
- Cores are prioritized, if the mob has one.
- If your core is full, and you are an FBP, the surplus energy can be used to recharge yourself.
- The beam will zap anyone who touches it for minor amounts of shock damage.
- The caster, and the target cannot touch it, as it moves with them. Anyone inbetween those two can potentially touch the beam, however.
- The beam costs a small amount of energy to maintain, so transfers are not 100% efficient.
- If no energy is able to be gained, the beam is automatically canceled.
- Use the spell in-hand to toggle between draining energy and giving it.
Tips:
- It is suggested to acquire this spell, or a similar energy-generating one if you are using specific cores with poor energy regeneration.
- This can be used in a supportive fashion by recharging fellow Technomancers' cores, using your own energy, which you can get back by draining the station's electricity.
- Things that contain power cells, like energy weapons, can be recharged with this spell if set to 'give' mode.
|
|