Jobs
From SS13 Polaris
In SS13, your job is somewhat akin to your character class. It defines your starting equipment, your access on board the station, and what you're supposed to be doing.
Jobs on Polaris | |
Command | Station Director, Head of Personnel, Command Secretary |
Security | Head of Security, Security Officer, Warden, Detective |
Engineering | Chief Engineer, Station Engineer, Atmospheric Technician |
Medical | Chief Medical Officer, Medical Doctor, Paramedic, Chemist, Psychologist |
Science | Research Director, Scientist, Roboticist, Xenobiologist, Xenobotanist, Xenoarcheologist, Explorer, Pilot |
Supply | Quartermaster, Cargo Technician, Shaft Miner |
Civilian | Assistant, Janitor, Bartender, Chef, Botanist, Chaplain, Librarian, Internal Affairs |
Synthetic | AI, Robot, Maintenance Drone, Personal AI |
Antagonists | Traitor, Changeling, Mercenary, Raider, Infiltrator, Cultist, Technomancer, Ninja, Revolutionary, Loyalist |
Special | Survivalist, Trained Drake, Emergency Response Team, Trader, Renegade |
Contents
Useful Links
Command
Job | Role | Difficulty |
---|---|---|
![]() Site Manager |
The Site Manager is in charge of the station and everyone on it. They make sure the crew is working and productive and any potential threats are seen to. They are expected to be able to command their Heads of Staff effectively, and have ultimate authority on the station. | Very Hard |
![]() Head of Personnel |
The Head of Personnel is in charge of assigning and reassigning crew members correctly and making sure station departments are well-staffed and running optimally (and stay that way). They are on the same level as all of the other heads of staff and do not outrank any of them; however, you are the only one besides the Captain who has access to the Identification Card Modifier. | Medium |
![]() Head of Security |
The Head of Security is in charge of the Security forces on the station. They command the Warden, Detective, and Security Officers and make sure that they don't ruin everything. | Very Hard |
![]() Chief Engineer |
The Chief Engineer is the individual in charge of the station's integrity and of the AI's structural well-being. That means making sure there are no breaches, equipment remains operational, and the AI doesn't get any weird laws. As the chief engineer, you have authority over station's engineers and the atmospheric technicians. Other than directing the workflow of the department, you're also expected to carry out general engineer duties and maintain the AI. To be a good chief it is imperative that you have a good working knowledge of how APCs, SMES cells, and power in general works, how to decipher atmospherics, how to efficiently set up the supermatter and solars and how to get your engineers moving. | Hard |
![]() Chief Medical Officer |
The Chief Medical Officer is in charge of the health of the crew. They make sure that the Medical Doctors are treating people effectively, and making sure the Virologists and Chemists are working for the good of the station. | Medium |
![]() Research Director |
The Research Director in charge of the many variety of Scientists on the station. Your job is to direct research into new things. And you have a group of Scientists to help you do that. | Hard |
![]() Command Secretary |
Command Secretaries have no actual authority, but are tasked with helping the rest of Command manage paperwork, facilitate communication, acquire coffee for the Colony Director, and feed Ian. | Easy |
Security
Job | Role | Difficulty |
---|---|---|
![]() Warden |
The Warden is a member of the security staff and is responsible for the brig and the prisoners. They also has access to the armory and is responsible for handing out equipment. They have control over the Brig and the Prison Wing. | Hard |
![]() Security Officer |
Security Officers are the main force behind Security on the station. They are responsible for dealing with security complaints and arresting those who break Corporate Regulations. | Hard |
![]() Detective |
The Detective's job is to investigate the remains of any crime, identify the perpetrator, and then ask Security to arrest them for you. They have no brig access because they are supposed to be an evidence collector and investigator, not a Security Officer or Warden. | Medium |
![]() Internal Affairs |
Internal Affairs' task is to remain impartial at all times, conduct investigations, and then summarize your findings in reports and deliver them to the relevant Head of Staff of the affected department. Remember that you are not a Lawyer, it is not your job to determine whether or not someone should be in jail. Rather, it is your job to make sure that the station's staff is working efficiently and following Standard Operating Procedure at all times. | Medium |
Engineering
Job | Role | Difficulty |
---|---|---|
![]() Station Engineer |
As a Station Engineer you are the man that, when called, |
Medium |
![]() Atmospheric Technician |
As an Atmospheric Technician, what you do is rather simple. Firstly, you get the station's Atmospherics up and running. Secondly, if there is any sort of environmental disaster, head off and fix it! You have your tools, your engineering headset, two types of pipes, several space heaters, and atmospheric survival equipment. When things get quiet, sit back and start your own little projects, usually consisting of plotting ways to flood the station with a variety of toxic gases so that you can use said plans as a way to leverage other departments into recognizing the sovereignty of the great nation of Atmosia, then waiting for Security to come in and beat you silly. | Medium |
Medical
Job | Role | Difficulty |
---|---|---|
![]() Medical Doctor |
You are a Doctor, treat the wounded and send them back to work. | Medium |
![]() Paramedic |
You are the Doctor's running boy (or girl). It's your job to run out and stabilize and transport people in distress back to the medical bay for further treatment by a Doctor or Surgeon. | Medium |
![]() Chemist |
As a Chemist, your job is to mix chemicals for the others to use. Your work will be needed mostly by Medical Doctors. You also have the option to make grenades, but using them or making them without clearance can get you brigged (or possibly banned). | Medium |
![]() Psychologist |
As the Station Psychologist, you are tasked with identifying (and solving) personal and mental issues within the station's crew. This is a job that you may or may not be able to accomplish successfully. If need be, you have the power to deem someone mentally unstable and, with the approval of the Chief Medical Officer, strip them of any authority they might've had. Ultimately, you are responsible for the mental health and well being of the crew. | Hard |
![]() Virologist |
Congratulations doctor, you have been selected to study and treat various types of viruses and to create valuable vaccines. Grab your latex gloves, get your breath mask on, and head over to Virology. You are the Virologist. | Medium |
Science
Job | Role | Difficulty |
---|---|---|
![]() Scientist |
The Scientist is one of the most feared and fun [citation needed] jobs on station. Being a scientist means you can make and test a large number of tools and gadgets through research, construct highly explosive bombs, or study dangerous alien life forms. | Medium |
![]() Roboticist |
Primarily, the Roboticist's job is to create and maintain various kinds of robots, from simple bots such as Securitrons and Medibots, to more sophisticated synthetic shells, to cybernetic prosthetics, and even large piloted exosuits. | Medium |
![]() Phoron Researcher |
The Phoron Researcher has one of the most dangerous jobs inside the Research department, which is to create and test explosives. | Hard |
![]() Xenoarcheologist |
The Xenoarcheologist's role is to carefully unearth potentially priceless alien artifacts from the depths. | Medium |
![]() Xenobiologist |
The Xenobiologist grows, feeds, and culls Slimes, for their useful products to the station. | Medium |
![]() Xenobotanist |
The Xenobotanist grows and modifies exotic species of plantlife. | Medium |
![]() Explorer |
The Explorer travels out into the wilderness to study what is out there, hunt invasive species, and gather things for others in their department to study. | Hard |
Supply
Job | Role | Difficulty |
---|---|---|
![]() Quartermaster |
As a Quartermaster, your primary job is to order equipment to help keep the station running. You have up to three potential Cargo Technicians to help you redistribute things throughout the station. You also have authority over mining, and should try and coordinate the miners to meet the needs of the station. | Medium |
![]() Cargo Technician |
The Cargo Technician's role is to unload crates, load crates, make things in autolathe and mess with the MULE and mail systems. Don't forget to monitor the disposals area as well. | Easy |
![]() Shaft Miner |
Miners drill into the depths, to obtain precious materials for the station. | Easy |
Civilian
Job | Role | Difficulty |
---|---|---|
![]() Janitor |
As the Janitor, your job is simple. Keep the station clean and tidy, and do all the dull maintenance work that the engineers are too busy to look at. This is a fairly relaxing and unimportant role, and very useful for new players to get comfortable with the game mechanics and roleplaying. | Easy |
![]() Bartender |
As a Bartender, it's your job to keep any alcohol inclined crew happy. That means serving drinks to anyone who comes by the bar. | Easy |
![]() Cook |
As a Chef it's your job to cook for the crew and keep them fed. Really, that's it. | Easy |
![]() Botanist |
As a Botanist, it's your job to grow stuff for the Chef to keep the crew fed. There are plenty of fruits, vegetables, and other useful things to grow. | Easy |
![]() Librarian |
The Librarian spends most of his or her time in the Library printing out books and lending them out, or roaming the station with a camera and paper pad to build news stories. Books in the library database are kept between rounds, and can be added to by enterprising writers. | Easy |
![]() Chaplain |
Also known as the Counselor, the Chaplain's role is to provide psychological support to the crew who need it. Besides your office, you have no access. Chaplain is a very social role, but relies on the chaplain themselves to do most of the work. | Easy |
![]() Assistant |
This job has no access. But it's good to play if you are a newbie, because you can have an infinite number of assistants on a station. A Head of Personnel can give you more access on your Identification Card, so you can be something other than a random assistant. | Very Easy |
Off-Map
Job | Role | Difficulty |
---|---|---|
64px Survivalist |
Survivalists are locals of Sif, roaming the wilderness and just trying to keep themselves alive. This is a challenging role intended for those very comfortable with combat and medical mechanics, and looking to challenge themselves to survive without station support. It is also a good role for those who want to practice with combat and exploration mechanics without the responsibilities and duties of a station role. | Hard |
64px Grafadreka |
Grafadreka or drakes are a species of large carnivorous quadrupedal reptile native to Sif. Wild drakes are playable, though others are trained by survivalists or the station crew to assist them in the wilderness. This is a challenging role that depends on some unique mechanics, and non-verbal roleplaying. | Hard |
Synthetics
Job | Role | Difficulty |
---|---|---|
![]() ![]() AI |
The AI has control of the entire station, but must follow their Laws. | Very Hard |
![]() Robot |
You, just like your AI, are bound to a set of Laws, and must protect and serve the crew. The three types of Bound Synthetics include Cyborgs, Positronics, and Drones. | Hard |
![]() Maintenance Drone |
A specific class of Drone. This one is optimized for maintenance, repairs, and other engineeirng-related tasks. These units are very versatile, but are unable to talk to other non-Maintenance Drones, and they have their own Laws. | Easy |
![]() Personal AI |
A portable Drone Artificial Intelligence, who typically has a specific master. pAIs lack a lot of capability to influence the outside world, but are able to talk and can be someone's best pal on the station. | Very Easy |