Guide to Mining

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For a job that is primarily out in space, mining is a relatively safe, even boring, occupation. Still, the entire station is depending on you to bring back those all-important phoron and minerals. Just follow a few guidelines here to keep yourself from becoming lost in the mines.

Digging Holes For Dummies

You're here to mine, so get digging! Once you're full to bursting with ores, drag your ore box back to the station and head to cargo where the ore redemption machine sits. Insert your ID, and empty the box next to the machine to offload your ores and have them instantly processed into sheets. You gain points for doing this, so be sure to claim them and then retrieve your ID. Now take your crate and it's back to the mines!

How to Do This

  1. Gear up! From the mining equipment locker, you will need Material Scanner goggles, a Mining Scanner, and a Pickaxe. If you want, there is also an additional mining satchel, and a shovel.
  2. Take and wear a mining hardsuit/voidsuit, breath mask, and oxygen tank from Mining EVA. On the western side of the base, there is a mini-Medbay from which you can borrow supplies. There is also a maintenance room adjacent to it where you can top off internals.
  3. Before you go, you'll want an Ore Box - It can hold an infinite amount of minerals. Empty your Mining Satchel into it periodically and drag it about.
  4. Find dem minerals. Use the scanner to be able to see valuable minerals. Try to get a mixture of:
    • Gold
    • Silver
    • Uranium
    • Phoron
    • Diamond
    • Platinum
    Sand can be dug up with a shovel or drill.
  5. Go to cargo and get points for the phoron and diamonds, deliver some materials to R&D (10-15 sheets each material except iron) and everything else to Robotics. Ask R&D for a diamond mining drill if they have diamonds.
  6. Repeat until bored or shuttle arrives. You are now officially a miner who can be useful and make yourself stronger.

The Gear

The following is a list of default mining equipment:

  • Coat mining.png Winter Coat - Protects from the cold in Sifs mountains. Wearing the hood is recommended, wearing the boots is optional. It has pockets ideal for your GPS device.
  • GPS mining.png GPS Device - Will tell you where you are, in what directions other Signals are, how far they are away and makes it possible for others to find you should you need rescue. Turn it on.
  • MatGlasses.png Material Scanner Goggles - Lets you see where the ore is through the rock.
  • Ore scanner.png Ore Detector - Used for finding out what types of ore are nearby, so you can decide where best to set up the drill. Make sure you hold still while scanning, or you won't get any output. It scans the ground below you, not the walls around you.
  • Ore satchel.png Ore Satchel - For carrying ore without using a mining cart, holds 50 ore nuggets. Get at least one of these, put it in your pocket and enjoy that you no longer need to pick up the ores yourself when walking over the spilled nuggets. Use in conjunction with an ore crate. Now transfers its contends fully automatic into a ore crate next to you when picking things up.
  • OreCrate.png Ore box - Used for carrying huge amounts of ore. While a satchel can only hold 50 nuggets, this can hold an unlimited sum. Use your satchel on the box to empty it into the box, place the box in the unloading machine's input slot to unload it. You cannot carry it but you can drag or push it with you.
  • Crowbar.png Crowbar - Just in case when coming back from the mines there is a blackout. Make sure to grab one from tool storage or a toolbox. Notice: No longer spawns in your backpack.
  • Lantern.png Lantern - For seeing in the dark. Put one in your pocket.
  • Mining drill.png Mining Drill - For tunneling through everything. Place this on your belt, it saves room. This drill can be used to pick through rock and dig up sand, so you can use this instead of a pickaxe or shovel. Research can, produce better variants.

The more uncommon alternatives:

  • Rig mining.png Mining Voidsuit - Used so you don't freeze to death in the airless tunnels of the resource-rich planetoid. You use it more as a insulated (the temperature kind) amour then a spacesuit.
  • MedicalMask.png Breath Mask and Oxygen Tank - So you can have oxygen when mining. Oxygen tanks are available from the tank storage unit, and they can be worn on hardsuit's storage slot. You can also use your emergency oxygen tank which can be placed on your suit. Running out of oxygen is unlikely with the full sized tank. That the air is to thin to breath inside the mines is a rare case your emergency-kit would protect you from otherwise.
  • Pickaxe.png Pickaxe - The alternative to the drill, unlikely to be seen when not specifically asking for them from Research or finding them somewhere in the mines themself. It comes, like the drill, in different strengths.
  • Shovel.png Shovel - For gathering sand and shoveling snow.

Equipment from the mining vendor:

  • File:MarkerBeacon.png 10 - 1 Marker Beacon - A small, stationary light source you can place anywhere. It needs no external power, but is somewhat dim. Can change light into a varaiety of options.
  • File:MarkerBeacon.png 100 - 10 Marker Beacons - Ten for the price of Ten!
  • File:MarkerBeacon.png 300 - 30 Marker Beacons - No discount for mass purchase.
  • WhiskeyBottle.png 125 - Whiskey - The 'Special Reserve', one of the better Whiskey around.
  • AbsintheBottle.png 125 - Absinthe -The Jailbreaker is a open source alcohol.
  • File:Cigar.png 150 - Cigar - Cigar, Single.
  • File:Soap.png 200 - Soap - Smells of Capitalism.
  • File:LaserPointer.png 900 - Laser Pointer - Point in Style. Do not point at eyes.
  • File:GeigerCounter.png 750 - Geiger Counter - Tktktk. Useless, except if it warns you, then it is a lifesaver.
  • 32x32.png 300 - Plush Toy - It's very cute.
  • Umbrella.png 200 - Umbrella - Can stop rain and hail, but beware of wind.
  • PointTransferCard.png 500 - Point Transfer Card - Exactly what it says on the tin. If you want to share points, use this.
  • File:FishingNet.png 500 - Fishing Net - For catching fish alive. But they die outside of water.
  • File:TitaniumFishingRod.png 1000 - Titanium Fishing Rod - High performance fishing. Be carefull where you point the thing!
  • 32x32.png 10000 - Industrial Hardsuit - Control Module - Description.
  • 32x32.png 800 - Industrial Hardsuit - Plasma Cutter - Description.
  • 32x32.png 5000 - Industrial Hardsuit - Drill - Description.
  • 32x32.png 1000 - Industrial Hardsuit - Ore Scanner - Description.
  • 32x32.png 1250 - Industrial Hardsuit - Advanced Optics - Description.
  • 32x32.png 1250 - Industrial Hardsuit - Maneuvering Jets - Description.
  • 32x32.png 2500 - Hardsuit - Intelligence Storage - Description.
  • 32x32.png 2000 - Hardsuit - Smoke Bomb Deployer - Description.
  • File:PhoronBore.png 3000 - Industrial Equipment - Phoron Bore - Designed as a fast tunneling-tool by Grayson, its production got stopped once terrorist got ahold of it to tear down steel walls in great speed. Requires Phoron, a capacitor and a industrial-sized power cell to operate.
  • File:SheetSnatcher.png 500 - Industrial Equipment - Sheet-Snatcher - A ore-bag for processed ores.
  • File:DigitalTablet.png 500 - Digital Tablet - Standard - Description.
  • File:DigitalTablet.png 1000 - Digital Tablet - Advanced - Description.
  • File:Chisels.png 500 - Fine Excavation Kit - Chisels - For the nerds from Xenoarcheologie. Chances are you dig out something that can kill you...
  • MeasuringTape.png 125 - Fine Excavation Kit - Measuring Tape - Chisels helper.
  • File:HandPick.png 375 - Fine Excavation Kit - Hand Pick - Mainly for Archeologist, it is a small, slow pick.
  • C4.gif 1500 - Explosive Excavation Kit - Plastic Charge - A mining explosive. It is not as strong as a respective charge using phoron, but you also need no scientist to operate it. For mining only, NT trusts you on that!
  • Autoinjector.png 500 - Injector (L) - Glucose - A hypoinjector filled with glucose, used for critically malnourished patients and voidsuited workers.
  • Autoinjector.png 500 - Injector (L) - Panacea - This one has three chemicals, one of them is an antibiotic spaceacillin, the other is a extreme radiationt treatment, arithrazine, and the other is Ryetalyn, a genetic treament kind of chemical should you get hit with radiation and you become blind, or deaf, or something like that. Genetic abnormalities get corrected to base line.
  • Autoinjector.png 500 - Injector (L) - Trauma - Bicaridine is a medication for treating abrasion, open wounds and stuff like that. A sufficent dosis would even help with internal bleeding, to degree.
  • Nanopaste.png 1000 - Nanopaste Tube - For all prosthetic repair needs.
  • PhasePistol.png 400 - Defense Equipment - Phase Pistol - Phase Weapons are using special energy-projectiles more effective against wildlife, and with wildlife, we mean giant spiders. This one is smaller then the explorers equipment, as pistols tend to be.
  • Grenade.png 100 - Defense Equipment - Smoke Bomb - SMOKE BOMB! Vanishing not included. Breaking sightline can confuse drones and wildlife and may save your life.
  • File:GrenadeMob.png 1000 - Defense Equipment - Razor Drone Deployer - Description.
  • File:GrenadeMob.png 1500 - Defense Equipment - Sentry Drone Deployer - Description.
  • Machete.png 500 - Defense Equipment - Steel Machete - Small things are hard to hit with a pistol, the blade has the advantage that you do not run out of ammo when wildly swinging it around.

The Ores & Materials

Unmined Raw Ore Compressed Smelted Coin Door Point Value Name Uses
Hematite unmined.png Ironore.png N/A Iron Coin Door 1 Hematite A most useful materials for alloys, but of little worth on its own.
Silver unmined.png Silverore.png N/A Silverdone.png
Silver
Coin silver.png Door silver.gif 20 Native Silver Used in high quality technologie, like Mechs and Bluespace-based Machinery.
Gold unmined.png Goldore.png N/A Golddone.png
Gold
Coin gold.png Door gold.gif 20 Native Gold Used in many electronic devices.
Platinum unmined.png Platinumore.png Osmium Platinum Coin Door 20 Platinum A most useful material used for multiple alloys, high-tech devices and exportable for five supply-points a ingot.
Lead unmined.png Leadore.png N/A Leaddone.png
Lead
Coin Door 40 Lead For making radiation-resistant technology. Do not consume.
Uranium unmined.png Uraniumore.png N/A Uraniumdone.png
Uranium
Coin Door 20 Pitchblend Highly radioactive when made into stuff. Thanks to NT processing techniqes, the sheets are safe to handle.
Carbon unmined.png Carbonore.png Graphite Plastic.png
Plastic
N/A N/A 5 Carbon Mainly used for alloying, but has legitimate use as Plastic on its own.
Marble unmined.png Marbleore.png Marbledone.png
Marble
N/A N/A N/A 20 Recrystallized Carbonate Hard and pretty, it is mainly used in tables and counters.
Sand.png Sandore.png Sandstone
Glass.png

Glass
N/A Door sand.gif 1 Sand For making glass, which has a plethora of station applications.
Diamond unmined.png Diamondore.png Diamonddone.png
Diamond
N/A Coin diamond.png Door diamond.gif 40 Diamonds For making mech-parts, among other industrial uses.
Copper unmined.png Copperore.png N/A 50px
Copper
Coin Door 1 Copper A simple metal, still used in many electronics today.
Tin unmined.png Tinore.png N/A 50px
Tin
Coin Door 1 Tin A simple metal, still used today in some alloys.
Aluminum unmined.png Aluminumore.png N/A 50px
Aluminum
Coin Door 5 Bauxite A useful, lightweight material.
Rutile unmined.png Rutileore.png N/A 50px
Titanium
Coin Door 20 Rutile A useful, lightweight and sturdy material.
Phoron unmined.png Phoronore.png Phoron.png
Phoron
N/A Coin phoron.png Door phoron.gif 40 Phoron Crystals Used for Research and in Chemistry. Ship sheets back to CentComm for five bonus supply points per Crystal.
Verdantium unmined.png Verdantiumore.png Verdantiumdone.png
Verdantium
N/A N/A N/A 60 Verdantite For making advanced power manipulation devices, or cool glowsticks. (Can not make glowsticks)
N/A HydrogenOre.png Metallic Hydrogen N/A N/A N/A ? Hydrogen Can only be drilled from the ground and is mainly used in the Research-Department.


Raw Ores Product Name Uses
Ironore.png Carbonore.png Metal.png Steel For use in a wide variety of tasks around the station, ranging from construction to research.
Ironore.png Carbonore.png Platinumore.png Metal r.png Plasteel Tougher and more robust than steel. Used in reinforced constructions and mech parts.
Ironore.png Carbonore.png Platinumore.png Diamondore.png X Durasteel Incredibly durable and stronger than plasteel. Used to protect the AI core. Extremely reflective; durasteel walls will reflect lasers.

Improperly smelting or compressing material can result in Slag, which lacks any practical uses.

Who Needs What

Miners don't have to deliver ores directly to departments -- they can if they want, or if those bastards are too lazy to leave their fortress of science -- but it never hurts to know what to aim for.

  • Scientists just want a little (10-15 of each is commonly enough to last them the entire round) uranium, phoron, diamond, gold, silver, plastic, metallic hydrogen, and osmium. In exchange, they may give you more advanced mining for even faster digging!
  • Roboticists need the same materials as Scientists above, but for building mech parts. Give them enough and you've indirectly helped out most of the departments on the station if the Roboticists are competent enough to build helpful stompy mechs for everybody! Too bad the Ripley is the only good mech for mining.
  • The Quartermaster may want phoron sheets to trade them in for bonus supply points.
  • Station Engineers and Roboticists could always use more steel, glass, plastic and plasteel for repairs and construction, especially if something has gone horribly wrong. Engineers may especially enjoy the rare Durasteel.