From SS13 Polaris
(Redirected from Chef)
Jump to: navigation, search
Generic chef.png
Access: Kitchen, Morgue
Additional Access: Hydroponics, Bar
Difficulty: Easy
Supervisors: Head of Personnel
Duties: Make food, nag at hydroponics to grow you stuff, experiment with awful recipes.
Guides: Guide to Food
Quote: No, officer - I'm using their corpses for food.

As a chef, you cook food, blend veggies and fruits... It's your job to cook for the crew and keep them fed. Really, that's it.

Bare minimum requirements: Make sure there's always some food on your counter, in case a hungry crewmember comes by.


The first cook to join the shift starts with a speckled coat, a nice maid jumpsuit and a cool chef hat like in those movies. Any other cooks that join later will have a cook's apron and a white cap. Cooks get a lot of cool kitchen related things, too:

  • A machine that can dispense trays, plates, cups, bowls, rolling pins and knives.
  • 2 microwaves.
  • A Smart Fridge.
  • 2 Deep fryers.
  • A hallway-facing counter with shutters.
  • Rolling Pin.
  • Blender, Juicer, and Processor.
  • 2 Meat Spikes
  • A gibber.
  • Ice cream cart.
  • Eggs.
  • Meat.
  • Flour.
  • Rice.
  • Sugar.
  • Universal Enzymes.

Meatgrinder.png Meat Grinder

The Meatgrinder is a device that is found in the Kitchen Freezer. It can be used to grind up living or dead animals, turning them into a horrible bloody mess and yielding some Meat chunks. However, the meatgrinder does not normally accept humans. The meat can then be used in food production.

Cooking and You

The Basics

Experimenting is unfortunately not rewarded with most elements of cooking. You'll just end up with a burned mess that is NOT good to eat. If a microwave gets dirty, you'll need to give it a blast of Space Cleaner. If a microwave gets broken, you'll need some either a wrench or a screwdriver to repair it.

The processor and the blender are much more forgiving. The processor will only take things that it recognizes and the blender will blend any food item (granted, you might not get anything interesting out of it). You also have a CondiMaster to separate and identify anything you produce with your blender.

You can cut various dishes with the knife you have, such as cheese wheels and pizzas.

You can make all varieties of disgusting experiments by using the candy machine, grill and fryer. Select the machine with an empty hand, select the recipe you want to use, then pop in any food item you can imagine. Cake kebabs? Meat gobstoppers? Fish jelly? The possibilities are endless!


Your neighbor, hydroponics, is tasked mainly with growing vegetables and fruits for you to use in your dishes. They will dump what they produce into the smart fridge that is located in both of your walls. Be sure to tell them what to grow, as they are currently incapable of reading your mind. A good starting task to tell them is to grow wheat, tomatoes, and potatoes, as these plants are used most in your recipes. After they have those, just request plants as needed. They are also capable of producing milk and meat with biomass, which can become very useful if you do not have a cargo staff to order cattle from.

If you have no gardener, you can access part of the garden from your kitchen, including four hydroponics trays, the biogenerator, and seed and fertilizer machines.

Ordering chickens for the gardener is a good step to take if you know you'll be needing more eggs than the ones you start with. Feed them with wheat to get them to lay eggs. Unattended eggs may hatch into more chickens. Chickens can also be put into the meat grinder to make chicken meat.


Monkeys can be stuck up on meat hooks for meat carvery purposes, and Cows can be ordered from the Quartermaster and used in the gibber. They can also be milked with a bucket, but they do require feeding. Chickens produce eggs, which can also be quite helpful. Feed chickens and cows with wheat to get them to produce milk and eggs.


All food contains the universal ingredient called “Nutriment.” It's what nourishes you and heals your injuries when you eat. Although food might not heal you as quickly as the doctor can, and won't heal the more unusual types of damage, it can often heal for more over time.

You can blend anything that comes from botany, and pretty much all food. Nutriment can be added to your dishes to make them more filling. Some plants contain other liquids that can be used as condiments or as ingredients in food.

A Meal to Kill For


  • You have Botany access and nobody's going to suspect you if you decide to branch out.
  • Your knives are among the most lethal weapons on station, and you're the one person expected to have them. You can even fit a cleaver on your apron's suit slot!
  • Get bloodstained early in the round-- chop up a monkey or a cow and be public about it. Then you don't have to worry about being caught red-handed.
  • Remember, the gibber only accepts humans when emagged, so decide if it's worth the telecrystals.
  • Many chef recipes have unusual chems in them. You can get access to drugs, poison, and sedatives with enough work.

Gimmicks: There's a bunch of recipes that use human meat; time for you to do a little culinary experimentation. You can dose your food with drugs and use that as an opportunity to harvest. In the event that long pork isn't on the menu today, the Chef still makes a terrifying violent antagonist. It's hard to be subtle as a Chef; you should gear up for combat and not count on getting away unscathed.

If you'd rather a more peaceful approach, in a team antagonist round you have access to fairly decent improvised surgical tools (including the rare c-saw standins), a quiet, cold room, and a freezer. You can easily patch up any wounded comrades with the help of your ill-gotten chems, bypassing the extremely public Medical.

Jobs on Polaris

Polaris logo 135.png

Command Station Director, Head of Personnel, Command Secretary
Security Head of Security, Security Officer, Warden, Detective
Engineering Chief Engineer, Station Engineer, Atmospheric Technician
Medical Chief Medical Officer, Medical Doctor, Paramedic, Chemist, Psychologist
Science Research Director, Scientist, Roboticist, Xenobiologist
Supply Quartermaster, Cargo Technician, Shaft Miner
Exploration Explorer, Pilot
Civilian Assistant, Janitor, Bartender, Chef, Botanist, Chaplain, Librarian, Internal Affairs
Synthetic AI, Robot, Maintenance Drone, Personal AI
Antagonists Traitor, Changeling, Mercenary, Raider, Infiltrator, Cultist, Technomancer, Ninja, Revolutionary, Loyalist
Special Emergency Response Team, Trader, Renegade